thedeplorableword by Tom Martin
Simply put: we don’t build services to make money; we make money to build better services.
Mark Zuckerberg (via Facebook S-1)

I want this so bad, 8-bit Breaking Bad (Warning: contains spoilers) (via discodrive)

As we move away from interaction via screens and into physical space, we have the potential to make the world significantly more magical. We can make the everyday into the any day, especially if we focus on communication and understanding.
Zach Lieberman of Openframeworks responding to the question “how will technology become more humanised in the next decade”, in Wired’s March 2012 issue. (via timburrellsawardjournal)

SuperMes, a brand new digital TV show for Channel 4 built and filmed in the Sims 3™. 

What makes this show even better is that even those of us making it didn’t even know what was going to happen next. We created the characters inside the game and gave them a nice house to live in, but we didn’t really know how they were going to behave, or what it was they are going to do every day. We hoped they’d all get on okay. We knew sometimes they’d all hate each other. What we hoped was that, whatever happened, it would be crazy, exciting, sad, happy and - of course - funny.

(via Meet The SuperMes! - SuperMe)

A product manager typically starts by writing an internal press release announcing the finished product. The target audience for the press release is the new/updated product’s customers, which can be retail customers or internal users of a tool or technology. I If the benefits listed don’t sound very interesting or exciting to customers, then perhaps they’re not (and shouldn’t be built).
The coffee machine of the future “handmade by costa” (Taken with instagram)

The coffee machine of the future “handmade by costa” (Taken with instagram)

People who worked 11 hours a day or more, more than doubled their risk of major depression compared with colleagues putting in eight hours a day.